//
//  ASJSkillActorAttack.m
//  ASJ001
//
//  Created by zephyrhan on 11/19/11.
//  Copyright (c) 2011 __MyCompanyName__. All rights reserved.
//

#import "ASJSkillActorAttack.h"
#import "ASJObject.h"
#import "ASJActor.h"


@implementation ASJSkillActorAttack


// 主角不做普通攻击了

- (void)skillEffect {
//    effectStage.firstMonster.currentHP -= effectStage.theActor.ATP;
//    
//    if (effectStage.firstMonster.currentHP > 0) {
//        // blink
//        CCTintTo* blink = [CCTintTo actionWithDuration:0.2 red:255.0 green:0.0 blue:0.0];
//        [effectStage.firstMonster.currentSkill.skillSprite runAction:blink];
//        //effectStage.firstMonster
//    } else {
//        // fade out
//        CCFadeOut* fadeout = [CCFadeOut actionWithDuration:0.3];
//        [effectStage.firstMonster.currentSkill.skillSprite runAction:fadeout];
//        [effectStage.monsters removeObject:effectStage.firstMonster];
//    }
//
//    [super skillEffect];
}

@end
